
The comparison game is always a dangerous one, but this brings to mind David Dyte's Bear's Day Out which worked even better for me. I kept trying to get the transforming robot to transform, and that didn't work, so that was a bit of a loose end, but not really enough to affect my enjoyment. The trickiest bit at the end was getting the doll. The verbs are generally pretty old-school, and you have a score counter and everything. The house isn't very big, and the puzzles aren't very hard. At least that's what I was moving towards, though the actual few sentences just reference magic in general.

It's never quite revealed what your owner fears, and it's possible I missed clues, but it seems as though ( Spoiler - click to show) your owner's family is moving, and most of your friends are packed away, and your owner is scared, and apparently your owner's parents are apprehensive, too. Near the end, you take a trip outside to face the final darkness. For instance, there's a frog reporter, which people who know the cultural context will figure immediately. The descriptions are deliberately opaque in certain cases, because part of the fun is figuring what the toy-friend really is.
#BEAR BRAVE 2 HOW TO#
They're strewn around the house, and in some cases, you need to figure how to use them. But then you need the help of other toys. There are phantoms to fight through, which you can handle on your own at first. Also, I'm assuming this is the same John Evans whose previous entries in the comp wree more sci-fi style, so it was really neat to see the change of focus, which I think overall was successful.

But I ignored them the first time through, and it wasn't until I read some other reviews that I said "Yeah, I noticed that, but." So I'll save the faults until the end, because it's a nice game to just enjoy and not worry about its imperfections. It's not perfect, and in fact, there do seem to be cracks in the world-logic. Brave Bear is a short and sweet little game about a teddy bear who senses their owner's terror.
